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836. Rectangle Overlap
Description
An axis-aligned rectangle is represented as a list [x1, y1, x2, y2]
, where (x1, y1)
is the coordinate of its bottom-left corner, and (x2, y2)
is the coordinate of its top-right corner. Its top and bottom edges are parallel to the X-axis, and its left and right edges are parallel to the Y-axis.
Two rectangles overlap if the area of their intersection is positive. To be clear, two rectangles that only touch at the corner or edges do not overlap.
Given two axis-aligned rectangles rec1
and rec2
, return true
if they overlap, otherwise return false
.
Example 1:
Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3] Output: true
Example 2:
Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1] Output: false
Example 3:
Input: rec1 = [0,0,1,1], rec2 = [2,2,3,3] Output: false
Constraints:
rec1.length == 4
rec2.length == 4
-109 <= rec1[i], rec2[i] <= 109
rec1
andrec2
represent a valid rectangle with a non-zero area.
Solutions
-
class Solution { public boolean isRectangleOverlap(int[] rec1, int[] rec2) { int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3]; int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3]; return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1); } }
-
class Solution { public: bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) { int x1 = rec1[0], y1 = rec1[1], x2 = rec1[2], y2 = rec1[3]; int x3 = rec2[0], y3 = rec2[1], x4 = rec2[2], y4 = rec2[3]; return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1); } };
-
class Solution: def isRectangleOverlap(self, rec1: List[int], rec2: List[int]) -> bool: x1, y1, x2, y2 = rec1 x3, y3, x4, y4 = rec2 return not (y3 >= y2 or y4 <= y1 or x3 >= x2 or x4 <= x1)
-
func isRectangleOverlap(rec1 []int, rec2 []int) bool { x1, y1, x2, y2 := rec1[0], rec1[1], rec1[2], rec1[3] x3, y3, x4, y4 := rec2[0], rec2[1], rec2[2], rec2[3] return !(y3 >= y2 || y4 <= y1 || x3 >= x2 || x4 <= x1) }