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794. Valid Tic-Tac-Toe State
Description
Given a Tic-Tac-Toe board as a string array board
, return true
if and only if it is possible to reach this board position during the course of a valid tic-tac-toe game.
The board is a 3 x 3
array that consists of characters ' '
, 'X'
, and 'O'
. The ' '
character represents an empty square.
Here are the rules of Tic-Tac-Toe:
- Players take turns placing characters into empty squares
' '
. - The first player always places
'X'
characters, while the second player always places'O'
characters. 'X'
and'O'
characters are always placed into empty squares, never filled ones.- The game ends when there are three of the same (non-empty) character filling any row, column, or diagonal.
- The game also ends if all squares are non-empty.
- No more moves can be played if the game is over.
Example 1:
Input: board = ["O "," "," "] Output: false Explanation: The first player always plays "X".
Example 2:
Input: board = ["XOX"," X "," "] Output: false Explanation: Players take turns making moves.
Example 3:
Input: board = ["XOX","O O","XOX"] Output: true
Constraints:
board.length == 3
board[i].length == 3
board[i][j]
is either'X'
,'O'
, or' '
.
Solutions
-
class Solution { private String[] board; public boolean validTicTacToe(String[] board) { this.board = board; int x = count('X'), o = count('O'); if (x != o && x - 1 != o) { return false; } if (win('X') && x - 1 != o) { return false; } return !(win('O') && x != o); } private boolean win(char x) { for (int i = 0; i < 3; ++i) { if (board[i].charAt(0) == x && board[i].charAt(1) == x && board[i].charAt(2) == x) { return true; } if (board[0].charAt(i) == x && board[1].charAt(i) == x && board[2].charAt(i) == x) { return true; } } if (board[0].charAt(0) == x && board[1].charAt(1) == x && board[2].charAt(2) == x) { return true; } return board[0].charAt(2) == x && board[1].charAt(1) == x && board[2].charAt(0) == x; } private int count(char x) { int cnt = 0; for (var row : board) { for (var c : row.toCharArray()) { if (c == x) { ++cnt; } } } return cnt; } }
-
class Solution { public: bool validTicTacToe(vector<string>& board) { auto count = [&](char x) { int ans = 0; for (auto& row : board) for (auto& c : row) ans += c == x; return ans; }; auto win = [&](char x) { for (int i = 0; i < 3; ++i) { if (board[i][0] == x && board[i][1] == x && board[i][2] == x) return true; if (board[0][i] == x && board[1][i] == x && board[2][i] == x) return true; } if (board[0][0] == x && board[1][1] == x && board[2][2] == x) return true; return board[0][2] == x && board[1][1] == x && board[2][0] == x; }; int x = count('X'), o = count('O'); if (x != o && x - 1 != o) return false; if (win('X') && x - 1 != o) return false; return !(win('O') && x != o); } };
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class Solution: def validTicTacToe(self, board: List[str]) -> bool: def win(x): for i in range(3): if all(board[i][j] == x for j in range(3)): return True if all(board[j][i] == x for j in range(3)): return True if all(board[i][i] == x for i in range(3)): return True return all(board[i][2 - i] == x for i in range(3)) x = sum(board[i][j] == 'X' for i in range(3) for j in range(3)) o = sum(board[i][j] == 'O' for i in range(3) for j in range(3)) if x != o and x - 1 != o: return False if win('X') and x - 1 != o: return False return not (win('O') and x != o)
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func validTicTacToe(board []string) bool { var x, o int for _, row := range board { for _, c := range row { if c == 'X' { x++ } else if c == 'O' { o++ } } } win := func(x byte) bool { for i := 0; i < 3; i++ { if board[i][0] == x && board[i][1] == x && board[i][2] == x { return true } if board[0][i] == x && board[1][i] == x && board[2][i] == x { return true } } if board[0][0] == x && board[1][1] == x && board[2][2] == x { return true } return board[0][2] == x && board[1][1] == x && board[2][0] == x } if x != o && x-1 != o { return false } if win('X') && x-1 != o { return false } return !(win('O') && x != o) }
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/** * @param {string[]} board * @return {boolean} */ var validTicTacToe = function (board) { function count(x) { let cnt = 0; for (const row of board) { for (const c of row) { cnt += c == x; } } return cnt; } function win(x) { for (let i = 0; i < 3; ++i) { if (board[i][0] == x && board[i][1] == x && board[i][2] == x) { return true; } if (board[0][i] == x && board[1][i] == x && board[2][i] == x) { return true; } } if (board[0][0] == x && board[1][1] == x && board[2][2] == x) { return true; } return board[0][2] == x && board[1][1] == x && board[2][0] == x; } const [x, o] = [count('X'), count('O')]; if (x != o && x - 1 != o) { return false; } if (win('X') && x - 1 != o) { return false; } return !(win('O') && x != o); };