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398. Random Pick Index
Description
Given an integer array nums
with possible duplicates, randomly output the index of a given target
number. You can assume that the given target number must exist in the array.
Implement the Solution
class:
Solution(int[] nums)
Initializes the object with the arraynums
.int pick(int target)
Picks a random indexi
fromnums
wherenums[i] == target
. If there are multiple valid i's, then each index should have an equal probability of returning.
Example 1:
Input ["Solution", "pick", "pick", "pick"] [[[1, 2, 3, 3, 3]], [3], [1], [3]] Output [null, 4, 0, 2] Explanation Solution solution = new Solution([1, 2, 3, 3, 3]); solution.pick(3); // It should return either index 2, 3, or 4 randomly. Each index should have equal probability of returning. solution.pick(1); // It should return 0. Since in the array only nums[0] is equal to 1. solution.pick(3); // It should return either index 2, 3, or 4 randomly. Each index should have equal probability of returning.
Constraints:
1 <= nums.length <= 2 * 104
-231 <= nums[i] <= 231 - 1
target
is an integer fromnums
.- At most
104
calls will be made topick
.
Solutions
-
class Solution { private int[] nums; private Random random = new Random(); public Solution(int[] nums) { this.nums = nums; } public int pick(int target) { int n = 0, ans = 0; for (int i = 0; i < nums.length; ++i) { if (nums[i] == target) { ++n; int x = 1 + random.nextInt(n); if (x == n) { ans = i; } } } return ans; } } /** * Your Solution object will be instantiated and called as such: * Solution obj = new Solution(nums); * int param_1 = obj.pick(target); */
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class Solution { public: vector<int> nums; Solution(vector<int>& nums) { this->nums = nums; } int pick(int target) { int n = 0, ans = 0; for (int i = 0; i < nums.size(); ++i) { if (nums[i] == target) { ++n; int x = 1 + rand() % n; if (n == x) ans = i; } } return ans; } }; /** * Your Solution object will be instantiated and called as such: * Solution* obj = new Solution(nums); * int param_1 = obj->pick(target); */
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class Solution: def __init__(self, nums: List[int]): self.nums = nums def pick(self, target: int) -> int: n = ans = 0 for i, v in enumerate(self.nums): if v == target: n += 1 x = random.randint(1, n) if x == n: ans = i return ans # Your Solution object will be instantiated and called as such: # obj = Solution(nums) # param_1 = obj.pick(target)
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type Solution struct { nums []int } func Constructor(nums []int) Solution { return Solution{nums} } func (this *Solution) Pick(target int) int { n, ans := 0, 0 for i, v := range this.nums { if v == target { n++ x := 1 + rand.Intn(n) if n == x { ans = i } } } return ans } /** * Your Solution object will be instantiated and called as such: * obj := Constructor(nums); * param_1 := obj.Pick(target); */