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2596. Check Knight Tour Configuration
Description
There is a knight on an n x n
chessboard. In a valid configuration, the knight starts at the top-left cell of the board and visits every cell on the board exactly once.
You are given an n x n
integer matrix grid
consisting of distinct integers from the range [0, n * n - 1]
where grid[row][col]
indicates that the cell (row, col)
is the grid[row][col]th
cell that the knight visited. The moves are 0-indexed.
Return true
if grid
represents a valid configuration of the knight's movements or false
otherwise.
Note that a valid knight move consists of moving two squares vertically and one square horizontally, or two squares horizontally and one square vertically. The figure below illustrates all the possible eight moves of a knight from some cell.
Example 1:
Input: grid = [[0,11,16,5,20],[17,4,19,10,15],[12,1,8,21,6],[3,18,23,14,9],[24,13,2,7,22]] Output: true Explanation: The above diagram represents the grid. It can be shown that it is a valid configuration.
Example 2:
Input: grid = [[0,3,6],[5,8,1],[2,7,4]] Output: false Explanation: The above diagram represents the grid. The 8th move of the knight is not valid considering its position after the 7th move.
Constraints:
n == grid.length == grid[i].length
3 <= n <= 7
0 <= grid[row][col] < n * n
- All integers in
grid
are unique.
Solutions
Solution 1: Simulation
We first use the array $pos$ to record the coordinates of the grid visited by the knight, and then traverse the $pos$ array to check whether the difference between the adjacent two grid coordinates is $(1, 2)$ or $(2, 1)$. If not, return false
.
Otherwise, return true
after the traversal ends.
The time complexity is $O(n^2)$ and the space complexity is $O(n^2)$, where $n$ is the length of the chessboard.
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class Solution { public boolean checkValidGrid(int[][] grid) { if (grid[0][0] != 0) { return false; } int n = grid.length; int[][] pos = new int[n * n][2]; for (int i = 0; i < n; ++i) { for (int j = 0; j < n; ++j) { pos[grid[i][j]] = new int[] {i, j}; } } for (int i = 1; i < n * n; ++i) { int[] p1 = pos[i - 1]; int[] p2 = pos[i]; int dx = Math.abs(p1[0] - p2[0]); int dy = Math.abs(p1[1] - p2[1]); boolean ok = (dx == 1 && dy == 2) || (dx == 2 && dy == 1); if (!ok) { return false; } } return true; } }
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class Solution { public: bool checkValidGrid(vector<vector<int>>& grid) { if (grid[0][0] != 0) { return false; } int n = grid.size(); vector<pair<int, int>> pos(n * n); for (int i = 0; i < n; ++i) { for (int j = 0; j < n; ++j) { pos[grid[i][j]] = {i, j}; } } for (int i = 1; i < n * n; ++i) { auto [x1, y1] = pos[i - 1]; auto [x2, y2] = pos[i]; int dx = abs(x1 - x2); int dy = abs(y1 - y2); bool ok = (dx == 1 && dy == 2) || (dx == 2 && dy == 1); if (!ok) { return false; } } return true; } };
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class Solution: def checkValidGrid(self, grid: List[List[int]]) -> bool: if grid[0][0]: return False n = len(grid) pos = [None] * (n * n) for i in range(n): for j in range(n): pos[grid[i][j]] = (i, j) for (x1, y1), (x2, y2) in pairwise(pos): dx, dy = abs(x1 - x2), abs(y1 - y2) ok = (dx == 1 and dy == 2) or (dx == 2 and dy == 1) if not ok: return False return True
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func checkValidGrid(grid [][]int) bool { if grid[0][0] != 0 { return false } n := len(grid) type pair struct{ x, y int } pos := make([]pair, n*n) for i, row := range grid { for j, x := range row { pos[x] = pair{i, j} } } for i := 1; i < n*n; i++ { p1, p2 := pos[i-1], pos[i] dx := abs(p1.x - p2.x) dy := abs(p1.y - p2.y) ok := (dx == 2 && dy == 1) || (dx == 1 && dy == 2) if !ok { return false } } return true } func abs(x int) int { if x < 0 { return -x } return x }
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function checkValidGrid(grid: number[][]): boolean { if (grid[0][0] !== 0) { return false; } const n = grid.length; const pos = Array.from(new Array(n * n), () => new Array(2).fill(0)); for (let i = 0; i < n; ++i) { for (let j = 0; j < n; ++j) { pos[grid[i][j]] = [i, j]; } } for (let i = 1; i < n * n; ++i) { const p1 = pos[i - 1]; const p2 = pos[i]; const dx = Math.abs(p1[0] - p2[0]); const dy = Math.abs(p1[1] - p2[1]); const ok = (dx === 1 && dy === 2) || (dx === 2 && dy === 1); if (!ok) { return false; } } return true; }