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Formatted question description: https://leetcode.ca/all/2158.html
2158. Amount of New Area Painted Each Day
Description
There is a long and thin painting that can be represented by a number line. You are given a 0-indexed 2D integer array paint
of length n
, where paint[i] = [starti, endi]
. This means that on the ith
day you need to paint the area between starti
and endi
.
Painting the same area multiple times will create an uneven painting so you only want to paint each area of the painting at most once.
Return an integer array worklog
of length n
, where worklog[i]
is the amount of new area that you painted on the ith
day.
Example 1:
Input: paint = [[1,4],[4,7],[5,8]] Output: [3,3,1] Explanation: On day 0, paint everything between 1 and 4. The amount of new area painted on day 0 is 4 - 1 = 3. On day 1, paint everything between 4 and 7. The amount of new area painted on day 1 is 7 - 4 = 3. On day 2, paint everything between 7 and 8. Everything between 5 and 7 was already painted on day 1. The amount of new area painted on day 2 is 8 - 7 = 1.
Example 2:
Input: paint = [[1,4],[5,8],[4,7]] Output: [3,3,1] Explanation: On day 0, paint everything between 1 and 4. The amount of new area painted on day 0 is 4 - 1 = 3. On day 1, paint everything between 5 and 8. The amount of new area painted on day 1 is 8 - 5 = 3. On day 2, paint everything between 4 and 5. Everything between 5 and 7 was already painted on day 1. The amount of new area painted on day 2 is 5 - 4 = 1.
Example 3:
Input: paint = [[1,5],[2,4]] Output: [4,0] Explanation: On day 0, paint everything between 1 and 5. The amount of new area painted on day 0 is 5 - 1 = 4. On day 1, paint nothing because everything between 2 and 4 was already painted on day 0. The amount of new area painted on day 1 is 0.
Constraints:
1 <= paint.length <= 105
paint[i].length == 2
0 <= starti < endi <= 5 * 104
Solutions
Segment Tree.
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class Node { public: Node* left; Node* right; int l; int r; int mid; int v; int add; Node(int l, int r) { this->l = l; this->r = r; this->mid = (l + r) >> 1; this->left = this->right = nullptr; v = add = 0; } }; class SegmentTree { private: Node* root; public: SegmentTree() { root = new Node(1, 100010); } void modify(int l, int r, int v) { modify(l, r, v, root); } void modify(int l, int r, int v, Node* node) { if (l > r) return; if (node->l >= l && node->r <= r) { node->v = node->r - node->l + 1; node->add = v; return; } pushdown(node); if (l <= node->mid) modify(l, r, v, node->left); if (r > node->mid) modify(l, r, v, node->right); pushup(node); } int query(int l, int r) { return query(l, r, root); } int query(int l, int r, Node* node) { if (l > r) return 0; if (node->l >= l && node->r <= r) return node->v; pushdown(node); int v = 0; if (l <= node->mid) v += query(l, r, node->left); if (r > node->mid) v += query(l, r, node->right); return v; } void pushup(Node* node) { node->v = node->left->v + node->right->v; } void pushdown(Node* node) { if (!node->left) node->left = new Node(node->l, node->mid); if (!node->right) node->right = new Node(node->mid + 1, node->r); if (node->add) { Node* left = node->left; Node* right = node->right; left->v = left->r - left->l + 1; right->v = right->r - right->l + 1; left->add = node->add; right->add = node->add; node->add = 0; } } }; class Solution { public: vector<int> amountPainted(vector<vector<int>>& paint) { int n = paint.size(); vector<int> ans(n); SegmentTree* tree = new SegmentTree(); for (int i = 0; i < n; ++i) { int l = paint[i][0] + 1; int r = paint[i][1]; int v = tree->query(l, r); ans[i] = r - l + 1 - v; tree->modify(l, r, 1); } return ans; } };
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class Node: def __init__(self, l, r): self.left = None self.right = None self.l = l self.r = r self.mid = (l + r) >> 1 self.v = 0 self.add = 0 class SegmentTree: def __init__(self): self.root = Node(1, 10**5 + 10) def modify(self, l, r, v, node=None): if l > r: return if node is None: node = self.root if node.l >= l and node.r <= r: node.v = node.r - node.l + 1 node.add = v return self.pushdown(node) if l <= node.mid: self.modify(l, r, v, node.left) if r > node.mid: self.modify(l, r, v, node.right) self.pushup(node) def query(self, l, r, node=None): if l > r: return 0 if node is None: node = self.root if node.l >= l and node.r <= r: return node.v self.pushdown(node) v = 0 if l <= node.mid: v += self.query(l, r, node.left) if r > node.mid: v += self.query(l, r, node.right) return v def pushup(self, node): node.v = node.left.v + node.right.v def pushdown(self, node): if node.left is None: node.left = Node(node.l, node.mid) if node.right is None: node.right = Node(node.mid + 1, node.r) if node.add: left, right = node.left, node.right left.v = left.r - left.l + 1 right.v = right.r - right.l + 1 left.add = node.add right.add = node.add node.add = 0 class Solution: def amountPainted(self, paint: List[List[int]]) -> List[int]: tree = SegmentTree() ans = [] for i, (start, end) in enumerate(paint): l, r = start + 1, end v = tree.query(l, r) ans.append(r - l + 1 - v) tree.modify(l, r, 1) return ans