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2179. Count Good Triplets in an Array

Description

You are given two 0-indexed arrays nums1 and nums2 of length n, both of which are permutations of [0, 1, ..., n - 1].

A good triplet is a set of 3 distinct values which are present in increasing order by position both in nums1 and nums2. In other words, if we consider pos1v as the index of the value v in nums1 and pos2v as the index of the value v in nums2, then a good triplet will be a set (x, y, z) where 0 <= x, y, z <= n - 1, such that pos1x < pos1y < pos1z and pos2x < pos2y < pos2z.

Return the total number of good triplets.

 

Example 1:

Input: nums1 = [2,0,1,3], nums2 = [0,1,2,3]
Output: 1
Explanation: 
There are 4 triplets (x,y,z) such that pos1x < pos1y < pos1z. They are (2,0,1), (2,0,3), (2,1,3), and (0,1,3). 
Out of those triplets, only the triplet (0,1,3) satisfies pos2x < pos2y < pos2z. Hence, there is only 1 good triplet.

Example 2:

Input: nums1 = [4,0,1,3,2], nums2 = [4,1,0,2,3]
Output: 4
Explanation: The 4 good triplets are (4,0,3), (4,0,2), (4,1,3), and (4,1,2).

 

Constraints:

  • n == nums1.length == nums2.length
  • 3 <= n <= 105
  • 0 <= nums1[i], nums2[i] <= n - 1
  • nums1 and nums2 are permutations of [0, 1, ..., n - 1].

Solutions

Binary Indexed Tree or Segment Tree.

  • class Solution {
        public long goodTriplets(int[] nums1, int[] nums2) {
            int n = nums1.length;
            int[] pos = new int[n];
            BinaryIndexedTree tree = new BinaryIndexedTree(n);
            for (int i = 0; i < n; ++i) {
                pos[nums2[i]] = i + 1;
            }
            long ans = 0;
            for (int num : nums1) {
                int p = pos[num];
                long left = tree.query(p);
                long right = n - p - (tree.query(n) - tree.query(p));
                ans += left * right;
                tree.update(p, 1);
            }
            return ans;
        }
    }
    
    class BinaryIndexedTree {
        private int n;
        private int[] c;
    
        public BinaryIndexedTree(int n) {
            this.n = n;
            c = new int[n + 1];
        }
    
        public void update(int x, int delta) {
            while (x <= n) {
                c[x] += delta;
                x += lowbit(x);
            }
        }
    
        public int query(int x) {
            int s = 0;
            while (x > 0) {
                s += c[x];
                x -= lowbit(x);
            }
            return s;
        }
    
        public static int lowbit(int x) {
            return x & -x;
        }
    }
    
  • class BinaryIndexedTree {
    public:
        int n;
        vector<int> c;
    
        BinaryIndexedTree(int _n)
            : n(_n)
            , c(_n + 1) {}
    
        void update(int x, int delta) {
            while (x <= n) {
                c[x] += delta;
                x += lowbit(x);
            }
        }
    
        int query(int x) {
            int s = 0;
            while (x > 0) {
                s += c[x];
                x -= lowbit(x);
            }
            return s;
        }
    
        int lowbit(int x) {
            return x & -x;
        }
    };
    
    class Solution {
    public:
        long long goodTriplets(vector<int>& nums1, vector<int>& nums2) {
            int n = nums1.size();
            vector<int> pos(n);
            for (int i = 0; i < n; ++i) pos[nums2[i]] = i + 1;
            BinaryIndexedTree* tree = new BinaryIndexedTree(n);
            long long ans = 0;
            for (int& num : nums1) {
                int p = pos[num];
                int left = tree->query(p);
                int right = n - p - (tree->query(n) - tree->query(p));
                ans += 1ll * left * right;
                tree->update(p, 1);
            }
            return ans;
        }
    };
    
  • class BinaryIndexedTree:
        def __init__(self, n):
            self.n = n
            self.c = [0] * (n + 1)
    
        @staticmethod
        def lowbit(x):
            return x & -x
    
        def update(self, x, delta):
            while x <= self.n:
                self.c[x] += delta
                x += BinaryIndexedTree.lowbit(x)
    
        def query(self, x):
            s = 0
            while x > 0:
                s += self.c[x]
                x -= BinaryIndexedTree.lowbit(x)
            return s
    
    
    class Solution:
        def goodTriplets(self, nums1: List[int], nums2: List[int]) -> int:
            pos = {v: i for i, v in enumerate(nums2, 1)}
            ans = 0
            n = len(nums1)
            tree = BinaryIndexedTree(n)
            for num in nums1:
                p = pos[num]
                left = tree.query(p)
                right = n - p - (tree.query(n) - tree.query(p))
                ans += left * right
                tree.update(p, 1)
            return ans
    
    
  • type BinaryIndexedTree struct {
    	n int
    	c []int
    }
    
    func newBinaryIndexedTree(n int) *BinaryIndexedTree {
    	c := make([]int, n+1)
    	return &BinaryIndexedTree{n, c}
    }
    
    func (this *BinaryIndexedTree) lowbit(x int) int {
    	return x & -x
    }
    
    func (this *BinaryIndexedTree) update(x, delta int) {
    	for x <= this.n {
    		this.c[x] += delta
    		x += this.lowbit(x)
    	}
    }
    
    func (this *BinaryIndexedTree) query(x int) int {
    	s := 0
    	for x > 0 {
    		s += this.c[x]
    		x -= this.lowbit(x)
    	}
    	return s
    }
    
    func goodTriplets(nums1 []int, nums2 []int) int64 {
    	n := len(nums1)
    	pos := make([]int, n)
    	for i, v := range nums2 {
    		pos[v] = i + 1
    	}
    	tree := newBinaryIndexedTree(n)
    	var ans int64
    	for _, num := range nums1 {
    		p := pos[num]
    		left := tree.query(p)
    		right := n - p - (tree.query(n) - tree.query(p))
    		ans += int64(left) * int64(right)
    		tree.update(p, 1)
    	}
    	return ans
    }
    
  • class BinaryIndexedTree {
        private c: number[];
        private n: number;
    
        constructor(n: number) {
            this.n = n;
            this.c = Array(n + 1).fill(0);
        }
    
        private static lowbit(x: number): number {
            return x & -x;
        }
    
        update(x: number, delta: number): void {
            while (x <= this.n) {
                this.c[x] += delta;
                x += BinaryIndexedTree.lowbit(x);
            }
        }
    
        query(x: number): number {
            let s = 0;
            while (x > 0) {
                s += this.c[x];
                x -= BinaryIndexedTree.lowbit(x);
            }
            return s;
        }
    }
    
    function goodTriplets(nums1: number[], nums2: number[]): number {
        const n = nums1.length;
        const pos = new Map<number, number>();
        nums2.forEach((v, i) => pos.set(v, i + 1));
    
        const tree = new BinaryIndexedTree(n);
        let ans = 0;
    
        for (const num of nums1) {
            const p = pos.get(num)!;
            const left = tree.query(p);
            const total = tree.query(n);
            const right = n - p - (total - left);
            ans += left * right;
            tree.update(p, 1);
        }
    
        return ans;
    }
    
    
  • class Solution {
        public long goodTriplets(int[] nums1, int[] nums2) {
            int n = nums1.length;
            int[] pos = new int[n];
            SegmentTree tree = new SegmentTree(n);
            for (int i = 0; i < n; ++i) {
                pos[nums2[i]] = i + 1;
            }
            long ans = 0;
            for (int num : nums1) {
                int p = pos[num];
                long left = tree.query(1, 1, p);
                long right = n - p - (tree.query(1, 1, n) - tree.query(1, 1, p));
                ans += left * right;
                tree.modify(1, p, 1);
            }
            return ans;
        }
    }
    
    class Node {
        int l;
        int r;
        int v;
    }
    
    class SegmentTree {
        private Node[] tr;
    
        public SegmentTree(int n) {
            tr = new Node[4 * n];
            for (int i = 0; i < tr.length; ++i) {
                tr[i] = new Node();
            }
            build(1, 1, n);
        }
    
        public void build(int u, int l, int r) {
            tr[u].l = l;
            tr[u].r = r;
            if (l == r) {
                return;
            }
            int mid = (l + r) >> 1;
            build(u << 1, l, mid);
            build(u << 1 | 1, mid + 1, r);
        }
    
        public void modify(int u, int x, int v) {
            if (tr[u].l == x && tr[u].r == x) {
                tr[u].v += v;
                return;
            }
            int mid = (tr[u].l + tr[u].r) >> 1;
            if (x <= mid) {
                modify(u << 1, x, v);
            } else {
                modify(u << 1 | 1, x, v);
            }
            pushup(u);
        }
    
        public void pushup(int u) {
            tr[u].v = tr[u << 1].v + tr[u << 1 | 1].v;
        }
    
        public int query(int u, int l, int r) {
            if (tr[u].l >= l && tr[u].r <= r) {
                return tr[u].v;
            }
            int mid = (tr[u].l + tr[u].r) >> 1;
            int v = 0;
            if (l <= mid) {
                v += query(u << 1, l, r);
            }
            if (r > mid) {
                v += query(u << 1 | 1, l, r);
            }
            return v;
        }
    }
    
  • class Node {
    public:
        int l;
        int r;
        int v;
    };
    
    class SegmentTree {
    public:
        vector<Node*> tr;
    
        SegmentTree(int n) {
            tr.resize(4 * n);
            for (int i = 0; i < tr.size(); ++i) tr[i] = new Node();
            build(1, 1, n);
        }
    
        void build(int u, int l, int r) {
            tr[u]->l = l;
            tr[u]->r = r;
            if (l == r) return;
            int mid = (l + r) >> 1;
            build(u << 1, l, mid);
            build(u << 1 | 1, mid + 1, r);
        }
    
        void modify(int u, int x, int v) {
            if (tr[u]->l == x && tr[u]->r == x) {
                tr[u]->v += v;
                return;
            }
            int mid = (tr[u]->l + tr[u]->r) >> 1;
            if (x <= mid)
                modify(u << 1, x, v);
            else
                modify(u << 1 | 1, x, v);
            pushup(u);
        }
    
        void pushup(int u) {
            tr[u]->v = tr[u << 1]->v + tr[u << 1 | 1]->v;
        }
    
        int query(int u, int l, int r) {
            if (tr[u]->l >= l && tr[u]->r <= r) return tr[u]->v;
            int mid = (tr[u]->l + tr[u]->r) >> 1;
            int v = 0;
            if (l <= mid) v += query(u << 1, l, r);
            if (r > mid) v += query(u << 1 | 1, l, r);
            return v;
        }
    };
    
    class Solution {
    public:
        long long goodTriplets(vector<int>& nums1, vector<int>& nums2) {
            int n = nums1.size();
            vector<int> pos(n);
            for (int i = 0; i < n; ++i) pos[nums2[i]] = i + 1;
            SegmentTree* tree = new SegmentTree(n);
            long long ans = 0;
            for (int& num : nums1) {
                int p = pos[num];
                int left = tree->query(1, 1, p);
                int right = n - p - (tree->query(1, 1, n) - tree->query(1, 1, p));
                ans += 1ll * left * right;
                tree->modify(1, p, 1);
            }
            return ans;
        }
    };
    
  • class Node:
        __slots__ = ("l", "r", "v")
    
        def __init__(self):
            self.l = 0
            self.r = 0
            self.v = 0
    
    
    class SegmentTree:
        def __init__(self, n):
            self.tr = [Node() for _ in range(4 * n)]
            self.build(1, 1, n)
    
        def build(self, u, l, r):
            self.tr[u].l = l
            self.tr[u].r = r
            if l == r:
                return
            mid = (l + r) >> 1
            self.build(u << 1, l, mid)
            self.build(u << 1 | 1, mid + 1, r)
    
        def modify(self, u, x, v):
            if self.tr[u].l == x and self.tr[u].r == x:
                self.tr[u].v += v
                return
            mid = (self.tr[u].l + self.tr[u].r) >> 1
            if x <= mid:
                self.modify(u << 1, x, v)
            else:
                self.modify(u << 1 | 1, x, v)
            self.pushup(u)
    
        def pushup(self, u):
            self.tr[u].v = self.tr[u << 1].v + self.tr[u << 1 | 1].v
    
        def query(self, u, l, r):
            if self.tr[u].l >= l and self.tr[u].r <= r:
                return self.tr[u].v
            mid = (self.tr[u].l + self.tr[u].r) >> 1
            v = 0
            if l <= mid:
                v += self.query(u << 1, l, r)
            if r > mid:
                v += self.query(u << 1 | 1, l, r)
            return v
    
    
    class Solution:
        def goodTriplets(self, nums1: List[int], nums2: List[int]) -> int:
            pos = {v: i for i, v in enumerate(nums2, 1)}
            ans = 0
            n = len(nums1)
            tree = SegmentTree(n)
            for num in nums1:
                p = pos[num]
                left = tree.query(1, 1, p)
                right = n - p - (tree.query(1, 1, n) - tree.query(1, 1, p))
                ans += left * right
                tree.modify(1, p, 1)
            return ans
    
    
  • type Node struct {
    	l, r, v int
    }
    
    type SegmentTree struct {
    	tr []Node
    }
    
    func NewSegmentTree(n int) *SegmentTree {
    	tr := make([]Node, 4*n)
    	st := &SegmentTree{tr: tr}
    	st.build(1, 1, n)
    	return st
    }
    
    func (st *SegmentTree) build(u, l, r int) {
    	st.tr[u].l = l
    	st.tr[u].r = r
    	if l == r {
    		return
    	}
    	mid := (l + r) >> 1
    	st.build(u<<1, l, mid)
    	st.build(u<<1|1, mid+1, r)
    }
    
    func (st *SegmentTree) modify(u, x, v int) {
    	if st.tr[u].l == x && st.tr[u].r == x {
    		st.tr[u].v += v
    		return
    	}
    	mid := (st.tr[u].l + st.tr[u].r) >> 1
    	if x <= mid {
    		st.modify(u<<1, x, v)
    	} else {
    		st.modify(u<<1|1, x, v)
    	}
    	st.pushup(u)
    }
    
    func (st *SegmentTree) pushup(u int) {
    	st.tr[u].v = st.tr[u<<1].v + st.tr[u<<1|1].v
    }
    
    func (st *SegmentTree) query(u, l, r int) int {
    	if st.tr[u].l >= l && st.tr[u].r <= r {
    		return st.tr[u].v
    	}
    	mid := (st.tr[u].l + st.tr[u].r) >> 1
    	res := 0
    	if l <= mid {
    		res += st.query(u<<1, l, r)
    	}
    	if r > mid {
    		res += st.query(u<<1|1, l, r)
    	}
    	return res
    }
    
    func goodTriplets(nums1 []int, nums2 []int) int64 {
    	n := len(nums1)
    	pos := make(map[int]int)
    	for i, v := range nums2 {
    		pos[v] = i + 1
    	}
    
    	tree := NewSegmentTree(n)
    	var ans int64
    
    	for _, num := range nums1 {
    		p := pos[num]
    		left := tree.query(1, 1, p)
    		right := n - p - (tree.query(1, 1, n) - tree.query(1, 1, p))
    		ans += int64(left * right)
    		tree.modify(1, p, 1)
    	}
    
    	return ans
    }
    
    
  • class Node {
        l: number = 0;
        r: number = 0;
        v: number = 0;
    }
    
    class SegmentTree {
        private tr: Node[];
    
        constructor(n: number) {
            this.tr = Array(4 * n);
            for (let i = 0; i < 4 * n; i++) {
                this.tr[i] = new Node();
            }
            this.build(1, 1, n);
        }
    
        private build(u: number, l: number, r: number): void {
            this.tr[u].l = l;
            this.tr[u].r = r;
            if (l === r) return;
            const mid = (l + r) >> 1;
            this.build(u << 1, l, mid);
            this.build((u << 1) | 1, mid + 1, r);
        }
    
        modify(u: number, x: number, v: number): void {
            if (this.tr[u].l === x && this.tr[u].r === x) {
                this.tr[u].v += v;
                return;
            }
            const mid = (this.tr[u].l + this.tr[u].r) >> 1;
            if (x <= mid) {
                this.modify(u << 1, x, v);
            } else {
                this.modify((u << 1) | 1, x, v);
            }
            this.pushup(u);
        }
    
        private pushup(u: number): void {
            this.tr[u].v = this.tr[u << 1].v + this.tr[(u << 1) | 1].v;
        }
    
        query(u: number, l: number, r: number): number {
            if (this.tr[u].l >= l && this.tr[u].r <= r) {
                return this.tr[u].v;
            }
            const mid = (this.tr[u].l + this.tr[u].r) >> 1;
            let res = 0;
            if (l <= mid) {
                res += this.query(u << 1, l, r);
            }
            if (r > mid) {
                res += this.query((u << 1) | 1, l, r);
            }
            return res;
        }
    }
    
    function goodTriplets(nums1: number[], nums2: number[]): number {
        const n = nums1.length;
        const pos = new Map<number, number>();
        nums2.forEach((v, i) => pos.set(v, i + 1));
    
        const tree = new SegmentTree(n);
        let ans = 0;
    
        for (const num of nums1) {
            const p = pos.get(num)!;
            const left = tree.query(1, 1, p);
            const total = tree.query(1, 1, n);
            const right = n - p - (total - left);
            ans += left * right;
            tree.modify(1, p, 1);
        }
    
        return ans;
    }
    
    

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