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Formatted question description: https://leetcode.ca/all/1993.html

1993. Operations on Tree

Level

Medium

Description

You are given a tree with n nodes numbered from 0 to n - 1 in the form of a parent array parent where parent[i] is the parent of the i-th node. The root of the tree is node 0, so parent[0] = -1 since it has no parent. You want to design a data structure that allows users to lock, unlock, and upgrade nodes in the tree.

The data structure should support the following functions:

  • Lock: Locks the given node for the given user and prevents other users from locking the same node. You may only lock a node if the node is unlocked.
  • Unlock: Unlocks the given node for the given user. You may only unlock a node if it is currently locked by the same user.
  • Upgrade: Locks the given node for the given user and unlocks all of its descendants. You may only upgrade a node if all 3 conditions are true:
    • The node is unlocked,
    • It has at least one locked descendant (by any user), and
    • It does not have any locked ancestors.

Implement the LockingTree class:

  • LockingTree(int[] parent) initializes the data structure with the parent array.
  • lock(int num, int user) returns true if it is possible for the user with id user to lock the node num, or false otherwise. If it is possible, the node num will become locked by the user with id user.
  • unlock(int num, int user) returns true if it is possible for the user with id user to unlock the node num, or false otherwise. If it is possible, the node num will become unlocked.
  • upgrade(int num, int user) returns true if it is possible for the user with id user to upgrade the node num, or false otherwise. If it is possible, the node num will be upgraded.

Example 1:

Image text

Input
["LockingTree", "lock", "unlock", "unlock", "lock", "upgrade", "lock"]
[[[-1, 0, 0, 1, 1, 2, 2]], [2, 2], [2, 3], [2, 2], [4, 5], [0, 1], [0, 1]]
Output
[null, true, false, true, true, true, false]

Explanation
LockingTree lockingTree = new LockingTree([-1, 0, 0, 1, 1, 2, 2]);
lockingTree.lock(2, 2);    // return true because node 2 is unlocked.
                           // Node 2 will now be locked by user 2.
lockingTree.unlock(2, 3);  // return false because user 3 cannot unlock a node locked by user 2.
lockingTree.unlock(2, 2);  // return true because node 2 was previously locked by user 2.
                           // Node 2 will now be unlocked.
lockingTree.lock(4, 5);    // return true because node 4 is unlocked.
                           // Node 4 will now be locked by user 5.
lockingTree.upgrade(0, 1); // return true because node 0 is unlocked and has at least one locked descendant (node 4).
                           // Node 0 will now be locked by user 1 and node 4 will now be unlocked.
lockingTree.lock(0, 1);    // return false because node 0 is already locked.

Constraints:

  • n == parent.length
  • 2 <= n <= 2000
  • 0 <= parent[i] <= n - 1 for i != 0
  • parent[0] == -1
  • 0 <= num <= n - 1
  • 1 <= user <= 10^4
  • parent represents a valid tree.
  • At most 2000 calls in total will be made to lock, unlock, and upgrade.

Solution

In class LockingTree, store the number of nodes, the nodes’ parents, the nodes’ lock states, and the nodes’ children.

For the constructor, initialize the fields.

For lock, if the lock with num is unlocked, set it to locked with num and return true, otherwise return false.

For unlock, if the lock with num is locked with user, set it to unlocked and return true, otherwise return false.

For upgrade, check the conditions, and do the lock and unlock operations accordingly.

  • class LockingTree {
        int n;
        int[] parent;
        int[] locks;
        Set<Integer>[] children;
    
        public LockingTree(int[] parent) {
            n = parent.length;
            this.parent = parent;
            locks = new int[n];
            children = new Set[n];
            for (int i = 0; i < n; i++)
                children[i] = new HashSet<Integer>();
            for (int i = 1; i < n; i++) {
                int prev = parent[i];
                children[prev].add(i);
            }
        }
        
        public boolean lock(int num, int user) {
            if (locks[num] == 0) {
                locks[num] = user;
                return true;
            } else
                return false;
        }
        
        public boolean unlock(int num, int user) {
            if (locks[num] == user) {
                locks[num] = 0;
                return true;
            } else
                return false;
        }
        
        public boolean upgrade(int num, int user) {
            int node = num;
            while (node >= 0) {
                if (locks[node] != 0)
                    return false;
                node = parent[node];
            }
            if (!breadthFirstSearch(num))
                return false;
            unlockAllDescendants(num);
            locks[num] = user;
            return true;
        }
    
        private boolean breadthFirstSearch(int num) {
            Queue<Integer> queue = new LinkedList<Integer>();
            queue.offer(num);
            while (!queue.isEmpty()) {
                int node = queue.poll();
                if (locks[node] > 0)
                    return true;
                Set<Integer> set = children[node];
                for (int next : set)
                    queue.offer(next);
            }
            return false;
        }
    
        private void unlockAllDescendants(int num) {
            Queue<Integer> queue = new LinkedList<Integer>();
            queue.offer(num);
            while (!queue.isEmpty()) {
                int node = queue.poll();
                locks[node] = 0;
                Set<Integer> set = children[node];
                for (int next : set)
                    queue.offer(next);
            }
        }
    }
    
    /**
     * Your LockingTree object will be instantiated and called as such:
     * LockingTree obj = new LockingTree(parent);
     * boolean param_1 = obj.lock(num,user);
     * boolean param_2 = obj.unlock(num,user);
     * boolean param_3 = obj.upgrade(num,user);
     */
    
    ############
    
    class LockingTree {
        private Map<Integer, Integer> nums;
        private int[] parent;
        private List<Integer>[] children;
    
        public LockingTree(int[] parent) {
            nums = new HashMap<>();
            this.parent = parent;
            int n = parent.length;
            children = new List[n];
            Arrays.setAll(children, k -> new ArrayList<>());
            for (int i = 0; i < n; ++i) {
                if (parent[i] != -1) {
                    children[parent[i]].add(i);
                }
            }
        }
    
        public boolean lock(int num, int user) {
            if (nums.containsKey(num)) {
                return false;
            }
            nums.put(num, user);
            return true;
        }
    
        public boolean unlock(int num, int user) {
            if (!nums.containsKey(num) || nums.get(num) != user) {
                return false;
            }
            nums.remove(num);
            return true;
        }
    
        public boolean upgrade(int num, int user) {
            int t = num;
            while (t != -1) {
                if (nums.containsKey(t)) {
                    return false;
                }
                t = parent[t];
            }
            boolean[] find = new boolean[1];
            dfs(num, find);
            if (!find[0]) {
                return false;
            }
            nums.put(num, user);
            return true;
        }
    
        private void dfs(int num, boolean[] find) {
            for (int child : children[num]) {
                if (nums.containsKey(child)) {
                    nums.remove(child);
                    find[0] = true;
                }
                dfs(child, find);
            }
        }
    }
    
    /**
     * Your LockingTree object will be instantiated and called as such:
     * LockingTree obj = new LockingTree(parent);
     * boolean param_1 = obj.lock(num,user);
     * boolean param_2 = obj.unlock(num,user);
     * boolean param_3 = obj.upgrade(num,user);
     */
    
  • // OJ: https://leetcode.com/problems/operations-on-tree/
    // Time:
    //      LockingTree: O(N)
    //      lock: O(1)
    //      unlock: O(1)
    //      upgrade: O(N)
    // Space: O(N)
    class LockingTree {
        vector<int> locked, parent;
        vector<vector<int>> child;
        int N;
        bool upwardValid(int i) {
            if (i == -1) return true;
            if (locked[i]) return false;
            return upwardValid(parent[i]);
        }
        bool downwardValid(int i) {
            if (locked[i]) return true;
            for (int ch : child[i]) {
                if (downwardValid(ch)) return true;
            }
            return false;
        }
        void downwardUnlock(int i) {
            locked[i] = 0;
            for (int ch : child[i]) {
                downwardUnlock(ch);
            }
        }
    public:
        LockingTree(vector<int>& parent) : parent(parent) {
            N = parent.size();
            locked.assign(N, 0);
            child.assign(N, vector<int>());
            for (int i = 1; i < N; ++i) {
                child[parent[i]].push_back(i);
            }
        }
        
        bool lock(int num, int user) {
            if (locked[num] != 0) return false;
            locked[num] = user;
            return true;
        }
        
        bool unlock(int num, int user) {
            if (locked[num] != user) return false;
            locked[num] = 0;
            return true;
        }
        
        bool upgrade(int num, int user) {
            if (!upwardValid(num) || !downwardValid(num)) return false;
            downwardUnlock(num);
            locked[num] = user;
            return true;
        }
    };
    
  • class LockingTree:
        def __init__(self, parent: List[int]):
            self.nums = {}
            self.parent = parent
            self.children = defaultdict(list)
            for i, p in enumerate(parent):
                self.children[p].append(i)
    
        def lock(self, num: int, user: int) -> bool:
            if num in self.nums:
                return False
            self.nums[num] = user
            return True
    
        def unlock(self, num: int, user: int) -> bool:
            if num not in self.nums or self.nums[num] != user:
                return False
            self.nums.pop(num)
            return True
    
        def upgrade(self, num: int, user: int) -> bool:
            def dfs(num):
                nonlocal find
                for child in self.children[num]:
                    if child in self.nums:
                        self.nums.pop(child)
                        find = True
                    dfs(child)
    
            t = num
            while t != -1:
                if t in self.nums:
                    return False
                t = self.parent[t]
            find = False
            dfs(num)
            if not find:
                return False
            self.nums[num] = user
            return True
    
    
    # Your LockingTree object will be instantiated and called as such:
    # obj = LockingTree(parent)
    # param_1 = obj.lock(num,user)
    # param_2 = obj.unlock(num,user)
    # param_3 = obj.upgrade(num,user)
    
    ############
    
    # 1993. Operations on Tree
    # https://leetcode.com/problems/operations-on-tree
    
    class LockingTree:
    
        def __init__(self, parent: List[int]):
            self.parent = parent
            self.locked = [None] * len(parent)
            self.child = collections.defaultdict(list)
            
            for i in range(1, len(parent)):
                self.child[parent[i]].append(i)
    
        def lock(self, num: int, user: int) -> bool:
            if self.locked[num]: return False
            self.locked[num] = user
            return True
    
        def unlock(self, num: int, user: int) -> bool:
            if self.locked[num] != user: return False
            self.locked[num] = None
            return True
    
        def upgrade(self, num: int, user: int) -> bool:
            i = num
            while i != -1:
                if self.locked[i]: return False
                i = self.parent[i]
            
            count, queue = 0, collections.deque([num])
            while queue:
                n = queue.popleft()
                if self.locked[n]:
                    self.locked[n] = None
                    count += 1
                
                queue.extend(self.child[n])
            
            if count > 0:
                self.locked[num] = user
            
            return count > 0
                
    
    
    # Your LockingTree object will be instantiated and called as such:
    # obj = LockingTree(parent)
    # param_1 = obj.lock(num,user)
    # param_2 = obj.unlock(num,user)
    # param_3 = obj.upgrade(num,user)
    
    
  • type LockingTree struct {
    	nums     map[int]int
    	parent   []int
    	children [][]int
    }
    
    func Constructor(parent []int) LockingTree {
    	n := len(parent)
    	nums := make(map[int]int)
    	children := make([][]int, n)
    	for i, p := range parent {
    		if p != -1 {
    			children[p] = append(children[p], i)
    		}
    	}
    	return LockingTree{nums, parent, children}
    }
    
    func (this *LockingTree) Lock(num int, user int) bool {
    	if _, ok := this.nums[num]; ok {
    		return false
    	}
    	this.nums[num] = user
    	return true
    }
    
    func (this *LockingTree) Unlock(num int, user int) bool {
    	if this.nums[num] != user {
    		return false
    	}
    	delete(this.nums, num)
    	return true
    }
    
    func (this *LockingTree) Upgrade(num int, user int) bool {
    	for t := num; t != -1; t = this.parent[t] {
    		if _, ok := this.nums[t]; ok {
    			return false
    		}
    	}
    	find := false
    	var dfs func(int)
    	dfs = func(num int) {
    		for _, child := range this.children[num] {
    			if _, ok := this.nums[child]; ok {
    				delete(this.nums, child)
    				find = true
    			}
    			dfs(child)
    		}
    	}
    	dfs(num)
    	if !find {
    		return false
    	}
    	this.nums[num] = user
    	return true
    }
    
    /**
     * Your LockingTree object will be instantiated and called as such:
     * obj := Constructor(parent);
     * param_1 := obj.Lock(num,user);
     * param_2 := obj.Unlock(num,user);
     * param_3 := obj.Upgrade(num,user);
     */
    
  • class LockingTree {
        private locked: number[];
        private parent: number[];
        private children: number[][];
    
        constructor(parent: number[]) {
            const n = parent.length;
            this.locked = Array(n).fill(-1);
            this.parent = parent;
            this.children = Array(n)
                .fill(0)
                .map(() => []);
            for (let i = 1; i < n; i++) {
                this.children[parent[i]].push(i);
            }
        }
    
        lock(num: number, user: number): boolean {
            if (this.locked[num] === -1) {
                this.locked[num] = user;
                return true;
            }
            return false;
        }
    
        unlock(num: number, user: number): boolean {
            if (this.locked[num] === user) {
                this.locked[num] = -1;
                return true;
            }
            return false;
        }
    
        upgrade(num: number, user: number): boolean {
            let x = num;
            for (; x !== -1; x = this.parent[x]) {
                if (this.locked[x] !== -1) {
                    return false;
                }
            }
            let find = false;
            const dfs = (x: number) => {
                for (const y of this.children[x]) {
                    if (this.locked[y] !== -1) {
                        this.locked[y] = -1;
                        find = true;
                    }
                    dfs(y);
                }
            };
            dfs(num);
            if (!find) {
                return false;
            }
            this.locked[num] = user;
            return true;
        }
    }
    
    /**
     * Your LockingTree object will be instantiated and called as such:
     * var obj = new LockingTree(parent)
     * var param_1 = obj.lock(num,user)
     * var param_2 = obj.unlock(num,user)
     * var param_3 = obj.upgrade(num,user)
     */
    
    

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