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1728. Cat and Mouse II
Description
A game is played by a cat and a mouse named Cat and Mouse.
The environment is represented by a grid
of size rows x cols
, where each element is a wall, floor, player (Cat, Mouse), or food.
- Players are represented by the characters
'C'
(Cat),'M'
(Mouse). - Floors are represented by the character
'.'
and can be walked on. - Walls are represented by the character
'#'
and cannot be walked on. - Food is represented by the character
'F'
and can be walked on. - There is only one of each character
'C'
,'M'
, and'F'
ingrid
.
Mouse and Cat play according to the following rules:
- Mouse moves first, then they take turns to move.
- During each turn, Cat and Mouse can jump in one of the four directions (left, right, up, down). They cannot jump over the wall nor outside of the
grid
. catJump, mouseJump
are the maximum lengths Cat and Mouse can jump at a time, respectively. Cat and Mouse can jump less than the maximum length.- Staying in the same position is allowed.
- Mouse can jump over Cat.
The game can end in 4 ways:
- If Cat occupies the same position as Mouse, Cat wins.
- If Cat reaches the food first, Cat wins.
- If Mouse reaches the food first, Mouse wins.
- If Mouse cannot get to the food within 1000 turns, Cat wins.
Given a rows x cols
matrix grid
and two integers catJump
and mouseJump
, return true
if Mouse can win the game if both Cat and Mouse play optimally, otherwise return false
.
Example 1:
Input: grid = ["####F","#C...","M...."], catJump = 1, mouseJump = 2 Output: true Explanation: Cat cannot catch Mouse on its turn nor can it get the food before Mouse.
Example 2:
Input: grid = ["M.C...F"], catJump = 1, mouseJump = 4 Output: true
Example 3:
Input: grid = ["M.C...F"], catJump = 1, mouseJump = 3 Output: false
Constraints:
rows == grid.length
cols = grid[i].length
1 <= rows, cols <= 8
grid[i][j]
consist only of characters'C'
,'M'
,'F'
,'.'
, and'#'
.- There is only one of each character
'C'
,'M'
, and'F'
ingrid
. 1 <= catJump, mouseJump <= 8
Solutions
-
class Solution: def canMouseWin(self, grid: List[str], catJump: int, mouseJump: int) -> bool: dirs = [0, 1, 0, -1, 0] m = len(grid) n = len(grid[0]) nFloors = 0 cat = 0 # cat's position mouse = 0 # mouse's position def hash(i: int, j: int) -> int: return i * n + j for i in range(m): for j in range(n): if grid[i][j] != "#": nFloors += 1 if grid[i][j] == "C": cat = hash(i, j) elif grid[i][j] == "M": mouse = hash(i, j) # dp(i, j, k) := True if mouse can win w// # Cat on (i // 8, i % 8), mouse on (j // 8, j % 8), and turns = k @functools.lru_cache(None) def dp(cat: int, mouse: int, turn: int) -> bool: # We already search whole touchable grid if turn == nFloors * 2: return False if turn % 2 == 0: # mouse's turn i = mouse // n j = mouse % n for k in range(4): for jump in range(mouseJump + 1): x = i + dirs[k] * jump y = j + dirs[k + 1] * jump if x < 0 or x == m or y < 0 or y == n: break if grid[x][y] == "#": break if grid[x][y] == "F": # Mouse eats the food, so mouse win return True if dp(cat, hash(x, y), turn + 1): return True # Mouse can't win, so mouse lose return False else: # cat's turn i = cat // n j = cat % n for k in range(4): for jump in range(catJump + 1): x = i + dirs[k] * jump y = j + dirs[k + 1] * jump if x < 0 or x == m or y < 0 or y == n: break if grid[x][y] == "#": break if grid[x][y] == "F": # Cat eats the food, so mouse lose return False nextCat = hash(x, y) if nextCat == mouse: # Cat catches mouse, so mouse lose return False if not dp(nextCat, mouse, turn + 1): return False # Cat can't win, so mouse win return True return dp(cat, mouse, 0)