Formatted question description: https://leetcode.ca/all/1263.html
1263. Minimum Moves to Move a Box to Their Target Location (Hard)
Storekeeper is a game in which the player pushes boxes around in a warehouse trying to get them to target locations.
The game is represented by a grid
of size m x n
, where each element is a wall, floor, or a box.
Your task is move the box 'B'
to the target position 'T'
under the following rules:
- Player is represented by character
'S'
and can move up, down, left, right in thegrid
if it is a floor (empy cell). - Floor is represented by character
'.'
that means free cell to walk. - Wall is represented by character
'#'
that means obstacle (impossible to walk there). - There is only one box
'B'
and one target cell'T'
in thegrid
. - The box can be moved to an adjacent free cell by standing next to the box and then moving in the direction of the box. This is a push.
- The player cannot walk through the box.
Return the minimum number of pushes to move the box to the target. If there is no way to reach the target, return -1
.
Example 1:
Input: grid = [["#","#","#","#","#","#"], ["#","T","#","#","#","#"], ["#",".",".","B",".","#"], ["#",".","#","#",".","#"], ["#",".",".",".","S","#"], ["#","#","#","#","#","#"]] Output: 3 Explanation: We return only the number of times the box is pushed.
Example 2:
Input: grid = [["#","#","#","#","#","#"], ["#","T","#","#","#","#"], ["#",".",".","B",".","#"], ["#","#","#","#",".","#"], ["#",".",".",".","S","#"], ["#","#","#","#","#","#"]] Output: -1
Example 3:
Input: grid = [["#","#","#","#","#","#"], ["#","T",".",".","#","#"], ["#",".","#","B",".","#"], ["#",".",".",".",".","#"], ["#",".",".",".","S","#"], ["#","#","#","#","#","#"]] Output: 5 Explanation: push the box down, left, left, up and up.
Example 4:
Input: grid = [["#","#","#","#","#","#","#"], ["#","S","#",".","B","T","#"], ["#","#","#","#","#","#","#"]] Output: -1
Constraints:
m == grid.length
n == grid[i].length
1 <= m <= 20
1 <= n <= 20
grid
contains only characters'.'
,'#'
,'S'
,'T'
, or'B'
.- There is only one character
'S'
,'B'
and'T'
in thegrid
.
Related Topics: Breadth-first Search
Solution 1. BFS + DP
dp[sx][sy][bx][by]
is the minimal number of pushes needed to make S
at (sx, sy)
and B
at (bx, by)
.
// OJ: https://leetcode.com/problems/minimum-moves-to-move-a-box-to-their-target-location/
// Time: O((MN)^2)
// Space: O((MN)^2)
class Solution {
public:
int minPushBox(vector<vector<char>>& G) {
int dp[20][20][20][20] = {}, M = G.size(), N = G[0].size(), sx, sy, bx, by, tx, ty, dirs[4][2] = { {0,1},{0,-1},{1,0},{-1,0} }, ans = INT_MAX;
memset(dp, 0x3f, sizeof(dp));
for (int i = 0; i < M; ++i) {
for (int j = 0; j < N; ++j) {
if (G[i][j] == 'S') sx = i, sy = j;
else if (G[i][j] == 'B') bx = i, by = j;
else if (G[i][j] == 'T') tx = i, ty = j;
}
}
queue<vector<int>> q;
q.push({ sx, sy, bx, by, 0 });
dp[sx][sy][bx][by] = 0;
while (q.size()) {
auto v = q.front();
q.pop();
int sx = v[0], sy = v[1], bx = v[2], by = v[3], push = v[4];
if (bx == tx && by == ty) ans = min(ans, push);
for (auto [dx, dy] : dirs) {
int x = sx + dx, y = sy + dy;
if (x < 0 || y < 0 || x >= M || y >= N || G[x][y] == '#') continue;
int bx2 = bx, by2 = by, push2 = push;
if (x == bx && y == by) bx2 += dx, by2 += dy, ++push2;
if (bx2 < 0 || by2 < 0 || bx2 >= M || by2 >= N || G[bx2][by2] == '#' || push2 >= dp[x][y][bx2][by2]) continue;
dp[x][y][bx2][by2] = push2;
q.push({ x, y, bx2, by2, push2 });
}
}
return ans == INT_MAX ? -1 : ans;
}
};
Java
class Solution {
public int minPushBox(char[][] grid) {
final int BLOCK = -1;
final int WHITE = 0;
final int GRAY = 1;
final int BLACK = 2;
int rows = grid.length, columns = grid[0].length;
int[][][][] colors = new int[rows][columns][rows][columns];
int[][][][] distances = new int[rows][columns][rows][columns];
for (int bRow = 0; bRow < rows; bRow++) {
for (int bCol = 0; bCol < columns; bCol++) {
for (int pRow = 0; pRow < rows; pRow++) {
for (int pCol = 0; pCol < columns; pCol++)
distances[bRow][bCol][pRow][pCol] = Integer.MAX_VALUE;
}
}
}
for (int bRow = 0; bRow < rows; bRow++) {
for (int bCol = 0; bCol < columns; bCol++) {
for (int pRow = 0; pRow < rows; pRow++) {
for (int pCol = 0; pCol < columns; pCol++) {
if (grid[bRow][bCol] == '#' || grid[pRow][pCol] == '#') {
colors[bRow][bCol][pRow][pCol] = BLOCK;
distances[bRow][bCol][pRow][pCol] = -1;
}
}
}
}
}
int initialBoxRow = -1, initialBoxColumn = -1, initialPlayerRow = -1, initialPlayerColumn = -1, targetRow = -1, targetColumn = -1;
int count = 0;
outer:
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
char c = grid[i][j];
if (c == 'B') {
initialBoxRow = i;
initialBoxColumn = j;
count++;
} else if (c == 'S') {
initialPlayerRow = i;
initialPlayerColumn = j;
count++;
} else if (c == 'T') {
targetRow = i;
targetColumn = j;
count++;
}
if (count == 3)
break outer;
}
}
int[][] directions = { {-1, 0}, {0, 1}, {1, 0}, {0, -1} };
distances[initialBoxRow][initialBoxColumn][initialPlayerRow][initialPlayerColumn] = 0;
PriorityQueue<Status> queue = new PriorityQueue<Status>();
queue.offer(new Status(initialBoxRow, initialBoxColumn, initialPlayerRow, initialPlayerColumn, 0));
while (!queue.isEmpty()) {
Status status = queue.poll();
int boxRow = status.boxRow, boxColumn = status.boxColumn, playerRow = status.playerRow, playerColumn = status.playerColumn, distance = status.distance;
for (int[] direction : directions) {
int playerNewRow = playerRow + direction[0], playerNewColumn = playerColumn + direction[1];
if (playerNewRow < 0 || playerNewRow >= rows || playerNewColumn < 0 || playerNewColumn >= columns || grid[playerNewRow][playerNewColumn] == '#')
continue;
if (playerNewRow == boxRow && playerNewColumn == boxColumn) {
int boxNewRow = boxRow + direction[0], boxNewColumn = boxColumn + direction[1];
if (boxNewRow < 0 || boxNewRow >= rows || boxNewColumn < 0 || boxNewColumn >= columns || grid[boxNewRow][boxNewColumn] == '#')
continue;
if (boxNewRow == targetRow && boxNewColumn == targetColumn)
return distance + 1;
else if (colors[boxNewRow][boxNewColumn][playerNewRow][playerNewColumn] == WHITE) {
colors[boxNewRow][boxNewColumn][playerNewRow][playerNewColumn] = GRAY;
distances[boxNewRow][boxNewColumn][playerNewRow][playerNewColumn] = distance + 1;
queue.offer(new Status(boxNewRow, boxNewColumn, playerNewRow, playerNewColumn, distance + 1));
}
} else {
if (colors[boxRow][boxColumn][playerNewRow][playerNewColumn] == WHITE) {
colors[boxRow][boxColumn][playerNewRow][playerNewColumn] = GRAY;
distances[boxRow][boxColumn][playerNewRow][playerNewColumn] = distance;
queue.offer(new Status(boxRow, boxColumn, playerNewRow, playerNewColumn, distance));
}
}
}
colors[boxRow][boxColumn][playerRow][playerColumn] = BLACK;
}
int totalDistance = Integer.MAX_VALUE;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < columns; j++) {
int distance = distances[targetRow][targetColumn][i][j];
totalDistance = Math.min(totalDistance, distance);
}
}
return totalDistance;
}
}
class Status implements Comparable<Status> {
int boxRow;
int boxColumn;
int playerRow;
int playerColumn;
int distance;
public Status() {
}
public Status(int boxRow, int boxColumn, int playerRow, int playerColumn, int distance) {
this.boxRow = boxRow;
this.boxColumn = boxColumn;
this.playerRow = playerRow;
this.playerColumn = playerColumn;
this.distance = distance;
}
public int compareTo(Status status2) {
return this.distance - status2.distance;
}
}