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1046. Last Stone Weight
Description
You are given an array of integers stones
where stones[i]
is the weight of the ith
stone.
We are playing a game with the stones. On each turn, we choose the heaviest two stones and smash them together. Suppose the heaviest two stones have weights x
and y
with x <= y
. The result of this smash is:
- If
x == y
, both stones are destroyed, and - If
x != y
, the stone of weightx
is destroyed, and the stone of weighty
has new weighty - x
.
At the end of the game, there is at most one stone left.
Return the weight of the last remaining stone. If there are no stones left, return 0
.
Example 1:
Input: stones = [2,7,4,1,8,1] Output: 1 Explanation: We combine 7 and 8 to get 1 so the array converts to [2,4,1,1,1] then, we combine 2 and 4 to get 2 so the array converts to [2,1,1,1] then, we combine 2 and 1 to get 1 so the array converts to [1,1,1] then, we combine 1 and 1 to get 0 so the array converts to [1] then that's the value of the last stone.
Example 2:
Input: stones = [1] Output: 1
Constraints:
1 <= stones.length <= 30
1 <= stones[i] <= 1000
Solutions
-
class Solution { public int lastStoneWeight(int[] stones) { PriorityQueue<Integer> q = new PriorityQueue<>((a, b) -> b - a); for (int x : stones) { q.offer(x); } while (q.size() > 1) { int y = q.poll(); int x = q.poll(); if (x != y) { q.offer(y - x); } } return q.isEmpty() ? 0 : q.poll(); } }
-
class Solution { public: int lastStoneWeight(vector<int>& stones) { priority_queue<int> pq; for (int x : stones) { pq.push(x); } while (pq.size() > 1) { int y = pq.top(); pq.pop(); int x = pq.top(); pq.pop(); if (x != y) { pq.push(y - x); } } return pq.empty() ? 0 : pq.top(); } };
-
class Solution: def lastStoneWeight(self, stones: List[int]) -> int: h = [-x for x in stones] heapify(h) while len(h) > 1: y, x = -heappop(h), -heappop(h) if x != y: heappush(h, x - y) return 0 if not h else -h[0]
-
func lastStoneWeight(stones []int) int { q := &hp{stones} heap.Init(q) for q.Len() > 1 { y, x := q.pop(), q.pop() if x != y { q.push(y - x) } } if q.Len() > 0 { return q.IntSlice[0] } return 0 } type hp struct{ sort.IntSlice } func (h hp) Less(i, j int) bool { return h.IntSlice[i] > h.IntSlice[j] } func (h *hp) Push(v any) { h.IntSlice = append(h.IntSlice, v.(int)) } func (h *hp) Pop() any { a := h.IntSlice v := a[len(a)-1] h.IntSlice = a[:len(a)-1] return v } func (h *hp) push(v int) { heap.Push(h, v) } func (h *hp) pop() int { return heap.Pop(h).(int) }
-
function lastStoneWeight(stones: number[]): number { const pq = new MaxPriorityQueue(); for (const x of stones) { pq.enqueue(x); } while (pq.size() > 1) { const y = pq.dequeue().element; const x = pq.dequeue().element; if (x !== y) { pq.enqueue(y - x); } } return pq.isEmpty() ? 0 : pq.dequeue().element; }
-
/** * @param {number[]} stones * @return {number} */ var lastStoneWeight = function (stones) { const pq = new MaxPriorityQueue(); for (const x of stones) { pq.enqueue(x); } while (pq.size() > 1) { const y = pq.dequeue()['priority']; const x = pq.dequeue()['priority']; if (x != y) { pq.enqueue(y - x); } } return pq.isEmpty() ? 0 : pq.dequeue()['priority']; };