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Formatted question description: https://leetcode.ca/all/707.html
707. Design Linked List
Level
Medium
Description
Design your implementation of the linked list. You can choose to use the singly linked list or the doubly linked list. A node in a singly linked list should have two attributes: val
and next
. val
is the value of the current node, and next
is a pointer/reference to the next node. If you want to use the doubly linked list, you will need one more attribute prev
to indicate the previous node in the linked list. Assume all nodes in the linked list are 0-indexed.
Implement these functions in your linked list class:
get(index)
: Get the value of theindex
-th node in the linked list. If the index is invalid, return-1
.addAtHead(val)
: Add a node of valueval
before the first element of the linked list. After the insertion, the new node will be the first node of the linked list.addAtTail(val)
: Append a node of valueval
to the last element of the linked list.addAtIndex(index, val)
: Add a node of valueval
before theindex
-th node in the linked list. Ifindex
equals to the length of linked list, the node will be appended to the end of linked list. If index is greater than the length, the node will not be inserted.deleteAtIndex(index)
: Delete theindex
-th node in the linked list, if the index is valid.
Example:
Input:
["MyLinkedList","addAtHead","addAtTail","addAtIndex","get","deleteAtIndex","get"]
[[],[1],[3],[1,2],[1],[1],[1]]
Output:
[null,null,null,null,2,null,3]
Explanation:
MyLinkedList linkedList = new MyLinkedList(); // Initialize empty LinkedList
linkedList.addAtHead(1);
linkedList.addAtTail(3);
linkedList.addAtIndex(1, 2); // linked list becomes 1->2->3
linkedList.get(1); // returns 2
linkedList.deleteAtIndex(1); // now the linked list is 1->3
linkedList.get(1); // returns 3
Constraints:
0 <= index,val <= 1000
- Please do not use the built-in LinkedList library.
- At most
2000
calls will be made toget
,addAtHead
,addAtTail
,addAtIndex
anddeleteAtIndex
.
Solution
This solution uses the doubly linked list.
Create a class Node
that has data fields int val
that is the node’s value, Node prev
that is the node’s previous node, and Node next
that is the node’s next node.
In class MyLinkedList
, there are three data fields, which are Node head
that is the first node, Node tail
that is the last node, and int size
that is the number of nodes in the linked list.
For the constructor, initialize head
and tail
to null
, and size
to 0.
For get(index)
, if index >= size
, then return -1. Otherwise, find the index
-th node starting from head
, and return the node’s value.
For addAtHead(val)
, create a new node with value val
. If size == 0
, set both head
and tail
to be the new node. Otherwise, update the nodes around head
and assign the new node to head
. Increase size
by 1.
For addAtTail(val)
, create a new node with value val
. If size == 0
, set both head
and tail
to be the new node. Otherwise, update the nodes around tail
and assign the new node to tail
. Increase size
by 1.
For addAtIndex(index, val)
, first check index
. If index == 0
, then call addAtHead(val)
. Else, if index == size
, then call addAtTail(val)
. Else, create a new node with value val
, find the index
-th node starting from head
, and insert the new node at position index
, with the nodes around the position updated.
For deleteAtIndex(index, val)
, first check index
. If index == 0
, then delete the node at head
with the nodes around head
updated. Else, if index == size - 1
, then delete the node at tail
with the nodes around tail
updated. Else, find the index
-th node starting from head
, and delete the node, with the nodes around the position updated.
-
public class Design_Linked_List { class MyLinkedList { class Node { public int val; public Node next; public Node(int val) { this.val = val; this.next = null; } public Node(int val, Node next) { this.val = val; this.next = next; } } private Node head; private Node tail; private int size; public MyLinkedList() { this.head = this.tail = null; this.size = 0; } private Node getNode(int index) { Node n = new Node(0, this.head); while (index-- >= 0) { n = n.next; } return n; } public int get(int index) { if (index < 0 || index >= size) return -1; return getNode(index).val; } public void addAtHead(int val) { this.head = new Node(val, this.head); if (this.size++ == 0) this.tail = this.head; } public void addAtTail(int val) { Node n = new Node(val); if (this.size++ == 0) this.head = this.tail = n; else this.tail = this.tail.next = n; } public void addAtIndex(int index, int val) { if (index < 0 || index > this.size) return; if (index == 0) { this.addAtHead(val); return; } if (index == size) { this.addAtTail(val); return; } Node prev = this.getNode(index - 1); prev.next = new Node(val, prev.next); ++this.size; } public void deleteAtIndex(int index) { if (index < 0 || index >= this.size) return; Node prev = this.getNode(index - 1); prev.next = prev.next.next; if (index == 0) this.head = prev.next; if (index == this.size - 1) this.tail = prev; --this.size; } } } ############ class MyLinkedList { private ListNode dummy = new ListNode(); private int cnt; public MyLinkedList() { } public int get(int index) { if (index < 0 || index >= cnt) { return -1; } var cur = dummy.next; while (index-- > 0) { cur = cur.next; } return cur.val; } public void addAtHead(int val) { addAtIndex(0, val); } public void addAtTail(int val) { addAtIndex(cnt, val); } public void addAtIndex(int index, int val) { if (index > cnt) { return; } var pre = dummy; while (index-- > 0) { pre = pre.next; } pre.next = new ListNode(val, pre.next); ++cnt; } public void deleteAtIndex(int index) { if (index < 0 || index >= cnt) { return; } var pre = dummy; while (index-- > 0) { pre = pre.next; } var t = pre.next; pre.next = t.next; t.next = null; --cnt; } } /** * Your MyLinkedList object will be instantiated and called as such: * MyLinkedList obj = new MyLinkedList(); * int param_1 = obj.get(index); * obj.addAtHead(val); * obj.addAtTail(val); * obj.addAtIndex(index,val); * obj.deleteAtIndex(index); */
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// OJ: https://leetcode.com/problems/design-linked-list/ // Time: // get: O(N) // addAtHead: O(1) // addAtTail: O(1) // addAtIndex: O(N) // deleteAtIndex: O(N) // Space: O(1) class MyListNode { public: int val; MyListNode *next = NULL; MyListNode(int v): val(v) {} }; class MyLinkedList { private: MyListNode dummy = MyListNode(0), *tail = &dummy; int len = 0; public: MyLinkedList() {} int get(int index) { if (index >= len) return -1; auto p = dummy.next; while (index--) p = p->next; return p->val; } void addAtHead(int val) { auto node = new MyListNode(val); node->next = dummy.next; dummy.next = node; if (tail == &dummy) tail = node; ++len; } void addAtTail(int val) { tail->next = new MyListNode(val); tail = tail->next; ++len; } void addAtIndex(int index, int val) { if (index > len) return; auto node = new MyListNode(val); if (index == len) { tail->next = node; tail = node; } else { auto p = &dummy; while (index--) p = p->next; node->next = p->next; p->next = node; } ++len; } void deleteAtIndex(int index) { if (index >= len) return; auto p = &dummy; while (index--) p = p->next; auto node = p->next; p->next = node->next; if (tail == node) tail = p; delete node; --len; } };
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class MyLinkedList: def __init__(self): self.dummy = ListNode() self.cnt = 0 def get(self, index: int) -> int: if index < 0 or index >= self.cnt: return -1 cur = self.dummy.next for _ in range(index): cur = cur.next return cur.val def addAtHead(self, val: int) -> None: self.addAtIndex(0, val) def addAtTail(self, val: int) -> None: self.addAtIndex(self.cnt, val) def addAtIndex(self, index: int, val: int) -> None: if index > self.cnt: return pre = self.dummy for _ in range(index): pre = pre.next pre.next = ListNode(val, pre.next) self.cnt += 1 def deleteAtIndex(self, index: int) -> None: if index >= self.cnt: return pre = self.dummy for _ in range(index): pre = pre.next t = pre.next pre.next = t.next t.next = None self.cnt -= 1 # Your MyLinkedList object will be instantiated and called as such: # obj = MyLinkedList() # param_1 = obj.get(index) # obj.addAtHead(val) # obj.addAtTail(val) # obj.addAtIndex(index,val) # obj.deleteAtIndex(index) ############ class ListNode: def __init__(self, val): self.val = val self.next = None class MyLinkedList: def __init__(self): self.head = None self.size = 0 def get(self, index: 'int') -> 'int': if index < 0 or index >= self.size or \ self.head is None: return -1 return self.findIndex(index).val def addAtHead(self, val: 'int') -> 'None': self.addAtIndex(0, val) def addAtTail(self, val: 'int') -> 'None': self.addAtIndex(self.size, val) def addAtIndex(self, index: 'int', val: 'int') -> 'None': if index > self.size: return -1 elif index == 0: head = ListNode(val) head.next, self.head = self.head, head else: pre = self.findIndex(index - 1) cur = ListNode(val) cur.next, pre.next = pre.next, cur self.size += 1 def deleteAtIndex(self, index: 'int') -> 'None': if index < 0 or index >= self.size: return -1 cur = self.findIndex(index - 1) cur.next = cur.next.next self.size -= 1 def findIndex(self, index: 'int') -> 'None': cur = self.head for _ in range(index): cur = cur.next return cur # Your MyLinkedList object will be instantiated and called as such: # obj = MyLinkedList() # param_1 = obj.get(index) # obj.addAtHead(val) # obj.addAtTail(val) # obj.addAtIndex(index,val) # obj.deleteAtIndex(index)
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type MyLinkedList struct { dummy *ListNode cnt int } func Constructor() MyLinkedList { return MyLinkedList{&ListNode{}, 0} } func (this *MyLinkedList) Get(index int) int { if index < 0 || index >= this.cnt { return -1 } cur := this.dummy.Next for ; index > 0; index-- { cur = cur.Next } return cur.Val } func (this *MyLinkedList) AddAtHead(val int) { this.AddAtIndex(0, val) } func (this *MyLinkedList) AddAtTail(val int) { this.AddAtIndex(this.cnt, val) } func (this *MyLinkedList) AddAtIndex(index int, val int) { if index > this.cnt { return } pre := this.dummy for ; index > 0; index-- { pre = pre.Next } pre.Next = &ListNode{val, pre.Next} this.cnt++ } func (this *MyLinkedList) DeleteAtIndex(index int) { if index < 0 || index >= this.cnt { return } pre := this.dummy for ; index > 0; index-- { pre = pre.Next } t := pre.Next pre.Next = t.Next t.Next = nil this.cnt-- } /** * Your MyLinkedList object will be instantiated and called as such: * obj := Constructor(); * param_1 := obj.Get(index); * obj.AddAtHead(val); * obj.AddAtTail(val); * obj.AddAtIndex(index,val); * obj.DeleteAtIndex(index); */
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class LinkNode { public val: number; public next: LinkNode; constructor(val: number, next: LinkNode = null) { this.val = val; this.next = next; } } class MyLinkedList { public head: LinkNode; constructor() { this.head = null; } get(index: number): number { if (this.head == null) { return -1; } let cur = this.head; let idxCur = 0; while (idxCur < index) { if (cur.next == null) { return -1; } cur = cur.next; idxCur++; } return cur.val; } addAtHead(val: number): void { this.head = new LinkNode(val, this.head); } addAtTail(val: number): void { const newNode = new LinkNode(val); if (this.head == null) { this.head = newNode; return; } let cur = this.head; while (cur.next != null) { cur = cur.next; } cur.next = newNode; } addAtIndex(index: number, val: number): void { if (index <= 0) { return this.addAtHead(val); } const dummy = new LinkNode(0, this.head); let cur = dummy; let idxCur = 0; while (idxCur < index) { if (cur.next == null) { return; } cur = cur.next; idxCur++; } cur.next = new LinkNode(val, cur.next || null); } deleteAtIndex(index: number): void { if (index == 0) { this.head = (this.head || {}).next; return; } const dummy = new LinkNode(0, this.head); let cur = dummy; let idxCur = 0; while (idxCur < index) { if (cur.next == null) { return; } cur = cur.next; idxCur++; } cur.next = (cur.next || {}).next; } } /** * Your MyLinkedList object will be instantiated and called as such: * var obj = new MyLinkedList() * var param_1 = obj.get(index) * obj.addAtHead(val) * obj.addAtTail(val) * obj.addAtIndex(index,val) * obj.deleteAtIndex(index) */
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#[derive(Default)] struct MyLinkedList { head: Option<Box<ListNode>>, } /** * `&self` means the method takes an immutable reference. * If you need a mutable reference, change it to `&mut self` instead. */ impl MyLinkedList { fn new() -> Self { Default::default() } fn get(&self, mut index: i32) -> i32 { if self.head.is_none() { return -1; } let mut cur = self.head.as_ref().unwrap(); while index > 0 { match cur.next { None => return -1, Some(ref next) => { cur = next; index -= 1; } } } cur.val } fn add_at_head(&mut self, val: i32) { self.head = Some(Box::new(ListNode { val, next: self.head.take(), })); } fn add_at_tail(&mut self, val: i32) { let new_node = Some(Box::new(ListNode { val, next: None })); if self.head.is_none() { self.head = new_node; return; } let mut cur = self.head.as_mut().unwrap(); while let Some(ref mut next) = cur.next { cur = next; } cur.next = new_node; } fn add_at_index(&mut self, mut index: i32, val: i32) { let mut dummy = Box::new(ListNode { val: 0, next: self.head.take(), }); let mut cur = &mut dummy; while index > 0 { if cur.next.is_none() { return; } cur = cur.next.as_mut().unwrap(); index -= 1; } cur.next = Some(Box::new(ListNode { val, next: cur.next.take(), })); self.head = dummy.next; } fn delete_at_index(&mut self, mut index: i32) { let mut dummy = Box::new(ListNode { val: 0, next: self.head.take(), }); let mut cur = &mut dummy; while index > 0 { if let Some(ref mut next) = cur.next { cur = next; } index -= 1; } cur.next = cur.next.take().and_then(|n| n.next); self.head = dummy.next; } } /** * Your MyLinkedList object will be instantiated and called as such: * let obj = MyLinkedList::new(); * let ret_1: i32 = obj.get(index); * obj.add_at_head(val); * obj.add_at_tail(val); * obj.add_at_index(index, val); * obj.delete_at_index(index); */