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Question
Formatted question description: https://leetcode.ca/all/380.html
Implement the RandomizedSet
class:
RandomizedSet()
Initializes theRandomizedSet
object.bool insert(int val)
Inserts an itemval
into the set if not present. Returnstrue
if the item was not present,false
otherwise.bool remove(int val)
Removes an itemval
from the set if present. Returnstrue
if the item was present,false
otherwise.int getRandom()
Returns a random element from the current set of elements (it's guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned.
You must implement the functions of the class such that each function works in average O(1)
time complexity.
Example 1:
Input ["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"] [[], [1], [2], [2], [], [1], [2], []] Output [null, true, false, true, 2, true, false, 2] Explanation RandomizedSet randomizedSet = new RandomizedSet(); randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully. randomizedSet.remove(2); // Returns false as 2 does not exist in the set. randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2]. randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly. randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2]. randomizedSet.insert(2); // 2 was already in the set, so return false. randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2.
Constraints:
-231 <= val <= 231 - 1
- At most
2 *
105
calls will be made toinsert
,remove
, andgetRandom
. - There will be at least one element in the data structure when
getRandom
is called.
Algorithm
Use a one-dimensional array
and a HashMap
, where
- the
array
is used to store the numbers, - and the
HashMap
is used to establish the mapping between each number and its position in the array.
For insert()
operation, first check whether this number already exists in HashMap,
- If it exists, return false directly,
- If it does not exist, insert it at the end of the array, and then create a mapping between the number and its position.
The delete()
operation is tricky. It is necessary to determine whether it is in the HashMap first,
- If not, return false directly. Because the deletion of HashMap is constant time, but the array is not, in order to make the deletion of the array also constant level, in fact, the number to be deleted and the last number of the array are exchanged, and then the value in the corresponding HashMap is modified. You only need to delete the last element of the array, which ensures deletion within a constant time.
Returning a random()
number is very simple for an array, as long as a position is randomly generated, the number at that position is returned.
Code
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public class Insert_Delete_GetRandom_O_1 { public static void main(String[] args) { Insert_Delete_GetRandom_O_1 out = new Insert_Delete_GetRandom_O_1(); // Init an empty set. RandomizedSet randomSet = out.new RandomizedSet(); System.out.println(randomSet.remove(0)); System.out.println(randomSet.remove(0)); System.out.println(randomSet.insert(0)); System.out.println(randomSet.insert(0)); System.out.println(randomSet.insert(0)); System.out.println(randomSet.getRandom()); System.out.println(randomSet.remove(0)); System.out.println(randomSet.insert(0)); } class RandomizedSet { List<Integer> list; Map<Integer, Integer> map; // val => its index in list Random random; /** Initialize your data structure here. */ public RandomizedSet() { list = new ArrayList<>(); map = new HashMap<>(); random = new Random(); } /** Inserts a value to the set. Returns true if the set did not already contain the specified element. */ public boolean insert(int val) { if (map.containsKey(val)) { return false; } int pos = list.size(); list.add(val); map.put(val, pos); return true; } /** Removes a value from the set. Returns true if the set contained the specified element. */ public boolean remove(int val) { if (!map.containsKey(val)) { return false; } // swap val to end of list, then remove it int pos = map.get(val); int lastVal = list.get(list.size() - 1); list.set(pos, lastVal); list.remove(list.size() - 1); map.put(lastVal, pos); // @note: missed this line map.remove(val); return true; } /** Get a random element from the set. */ public int getRandom() { int randIndex = random.nextInt(list.size()); return list.get(randIndex); } } /** * Your RandomizedSet object will be instantiated and called as such: * RandomizedSet obj = new RandomizedSet(); * boolean param_1 = obj.insert(val); * boolean param_2 = obj.remove(val); * int param_3 = obj.getRandom(); */ } ############ class RandomizedSet { private Map<Integer, Integer> m = new HashMap<>(); private List<Integer> l = new ArrayList<>(); private Random rnd = new Random(); public RandomizedSet() { } public boolean insert(int val) { if (m.containsKey(val)) { return false; } m.put(val, l.size()); l.add(val); return true; } public boolean remove(int val) { if (!m.containsKey(val)) { return false; } int idx = m.get(val); l.set(idx, l.get(l.size() - 1)); m.put(l.get(l.size() - 1), idx); l.remove(l.size() - 1); m.remove(val); return true; } public int getRandom() { int idx = rnd.nextInt(l.size()); return l.get(idx); } } /** * Your RandomizedSet object will be instantiated and called as such: * RandomizedSet obj = new RandomizedSet(); * boolean param_1 = obj.insert(val); * boolean param_2 = obj.remove(val); * int param_3 = obj.getRandom(); */
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// OJ: https://leetcode.com/problems/insert-delete-getrandom-o1/ // Time: O(1) for all // Space: O(N) class RandomizedSet { unordered_map<int, int> m; // value -> index vector<int> v; public: RandomizedSet() {} bool insert(int val) { if (m.count(val)) return false; m[val] = v.size(); v.push_back(val); return true; } bool remove(int val) { if (m.count(val) == 0) return false; if (v.back() != val) { m[v.back()] = m[val]; swap(v[m[val]], v.back()); } v.pop_back(); m.erase(val); return true; } int getRandom() { return v[rand() % v.size()]; } };
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from collections import defaultdict from random import choice class RandomizedSet(object): def __init__(self): """ Initialize your data structure here. """ # value (map) -> its index -> value (list) self.d = {} self.a = [] # introduce it purely for random def insert(self, val): """ Inserts a value to the set. Returns true if the set did not already contain the specified element. :type val: int :rtype: bool """ if val in self.d: return False self.a.append(val) self.d[val] = len(self.a) - 1 return True def remove(self, val): """ Removes a value from the set. Returns true if the set contained the specified element. :type val: int :rtype: bool """ if val not in self.d: return False index = self.d[val] self.a[index] = self.a[-1] self.d[self.a[-1]] = index self.a.pop() # delete in list del self.d[val] # delete in dict return True def getRandom(self): """ Get a random element from the set. :rtype: int """ return self.a[random.randrange(0, len(self.a))] # return random.choice(self.a) ############ # Your RandomizedSet object will be instantiated and called as such: # obj = RandomizedSet() # param_1 = obj.insert(val) # param_2 = obj.remove(val) # param_3 = obj.getRandom() ''' >>> import random >>> random.choice([1,2,3,4,5]) 3 >>> random.choice([1,2,3,4,5]) 4 >>> random.choice([1,2,3,4,5]) 4 ''' class RandomizedSet: def __init__(self): self.m = {} self.l = [] def insert(self, val: int) -> bool: if val in self.m: return False self.m[val] = len(self.l) self.l.append(val) return True def remove(self, val: int) -> bool: if val not in self.m: return False idx = self.m[val] self.l[idx] = self.l[-1] self.m[self.l[-1]] = idx self.l.pop() self.m.pop(val) return True def getRandom(self) -> int: return random.choice(self.l) # Your RandomizedSet object will be instantiated and called as such: # obj = RandomizedSet() # param_1 = obj.insert(val) # param_2 = obj.remove(val) # param_3 = obj.getRandom()
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type RandomizedSet struct { m map[int]int l []int } func Constructor() RandomizedSet { return RandomizedSet{map[int]int{}, []int{} } } func (this *RandomizedSet) Insert(val int) bool { if _, ok := this.m[val]; ok { return false } this.m[val] = len(this.l) this.l = append(this.l, val) return true } func (this *RandomizedSet) Remove(val int) bool { if _, ok := this.m[val]; !ok { return false } idx := this.m[val] this.l[idx] = this.l[len(this.l)-1] this.m[this.l[len(this.l)-1]] = idx this.l = this.l[:len(this.l)-1] delete(this.m, val) return true } func (this *RandomizedSet) GetRandom() int { return this.l[rand.Intn(len(this.l))] } /** * Your RandomizedSet object will be instantiated and called as such: * obj := Constructor(); * param_1 := obj.Insert(val); * param_2 := obj.Remove(val); * param_3 := obj.GetRandom(); */
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class RandomizedSet { public map: Map<number, number>; public arr: number[]; public index: number; constructor() { this.map = new Map(); this.arr = new Array(2 * 10 ** 5).fill(0); this.index = -1; } insert(val: number): boolean { const { map, arr } = this; if (map.has(val)) { return false; } this.index++; arr[this.index] = val; map.set(val, this.index); return true; } remove(val: number): boolean { const { arr, map, index } = this; if (!map.has(val)) { return false; } const i = map.get(val); [arr[i], arr[index]] = [arr[index], arr[i]]; map.set(arr[i], i); map.delete(arr[index]); this.index--; return true; } getRandom(): number { const i = Math.floor(Math.random() * (this.index + 1)); return this.arr[i]; } } /** * Your RandomizedSet object will be instantiated and called as such: * var obj = new RandomizedSet() * var param_1 = obj.insert(val) * var param_2 = obj.remove(val) * var param_3 = obj.getRandom() */
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use std::collections::HashSet; use rand::Rng; struct RandomizedSet { list: HashSet<i32> } /** * `&self` means the method takes an immutable reference. * If you need a mutable reference, change it to `&mut self` instead. */ impl RandomizedSet { fn new() -> Self { Self { list: HashSet::new() } } fn insert(&mut self, val: i32) -> bool { self.list.insert(val) } fn remove(&mut self, val: i32) -> bool { self.list.remove(&val) } fn get_random(&self) -> i32 { let i = rand::thread_rng().gen_range(0, self.list.len()); *self.list.iter().collect::<Vec<&i32>>()[i] } } /** * Your RandomizedSet object will be instantiated and called as such: * let obj = RandomizedSet::new(); * let ret_1: bool = obj.insert(val); * let ret_2: bool = obj.remove(val); * let ret_3: i32 = obj.get_random(); */
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public class RandomizedSet { private Dictionary<int, int> d = new Dictionary<int, int>(); private List<int> q = new List<int>(); public RandomizedSet() { } public bool Insert(int val) { if (d.ContainsKey(val)) { return false; } d.Add(val, q.Count); q.Add(val); return true; } public bool Remove(int val) { if (!d.ContainsKey(val)) { return false; } int i = d[val]; d[q[q.Count - 1]] = i; q[i] = q[q.Count - 1]; q.RemoveAt(q.Count - 1); d.Remove(val); return true; } public int GetRandom() { return q[new Random().Next(0, q.Count)]; } } /** * Your RandomizedSet object will be instantiated and called as such: * RandomizedSet obj = new RandomizedSet(); * bool param_1 = obj.Insert(val); * bool param_2 = obj.Remove(val); * int param_3 = obj.GetRandom(); */