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133. Clone Graph

Description

Given a reference of a node in a connected undirected graph.

Return a deep copy (clone) of the graph.

Each node in the graph contains a value (int) and a list (List[Node]) of its neighbors.

class Node {
    public int val;
    public List<Node> neighbors;
}

 

Test case format:

For simplicity, each node's value is the same as the node's index (1-indexed). For example, the first node with val == 1, the second node with val == 2, and so on. The graph is represented in the test case using an adjacency list.

An adjacency list is a collection of unordered lists used to represent a finite graph. Each list describes the set of neighbors of a node in the graph.

The given node will always be the first node with val = 1. You must return the copy of the given node as a reference to the cloned graph.

 

Example 1:

Input: adjList = [[2,4],[1,3],[2,4],[1,3]]
Output: [[2,4],[1,3],[2,4],[1,3]]
Explanation: There are 4 nodes in the graph.
1st node (val = 1)'s neighbors are 2nd node (val = 2) and 4th node (val = 4).
2nd node (val = 2)'s neighbors are 1st node (val = 1) and 3rd node (val = 3).
3rd node (val = 3)'s neighbors are 2nd node (val = 2) and 4th node (val = 4).
4th node (val = 4)'s neighbors are 1st node (val = 1) and 3rd node (val = 3).

Example 2:

Input: adjList = [[]]
Output: [[]]
Explanation: Note that the input contains one empty list. The graph consists of only one node with val = 1 and it does not have any neighbors.

Example 3:

Input: adjList = []
Output: []
Explanation: This an empty graph, it does not have any nodes.

 

Constraints:

  • The number of nodes in the graph is in the range [0, 100].
  • 1 <= Node.val <= 100
  • Node.val is unique for each node.
  • There are no repeated edges and no self-loops in the graph.
  • The Graph is connected and all nodes can be visited starting from the given node.

Solutions

  • /*
    // Definition for a Node.
    class Node {
        public int val;
        public List<Node> neighbors;
        public Node() {
            val = 0;
            neighbors = new ArrayList<Node>();
        }
        public Node(int _val) {
            val = _val;
            neighbors = new ArrayList<Node>();
        }
        public Node(int _val, ArrayList<Node> _neighbors) {
            val = _val;
            neighbors = _neighbors;
        }
    }
    */
    
    class Solution {
        private Map<Node, Node> visited = new HashMap<>();
    
        public Node cloneGraph(Node node) {
            if (node == null) {
                return null;
            }
            if (visited.containsKey(node)) {
                return visited.get(node);
            }
            Node clone = new Node(node.val);
            visited.put(node, clone);
            for (Node e : node.neighbors) {
                clone.neighbors.add(cloneGraph(e));
            }
            return clone;
        }
    }
    
  • /*
    // Definition for a Node.
    class Node {
    public:
        int val;
        vector<Node*> neighbors;
        Node() {
            val = 0;
            neighbors = vector<Node*>();
        }
        Node(int _val) {
            val = _val;
            neighbors = vector<Node*>();
        }
        Node(int _val, vector<Node*> _neighbors) {
            val = _val;
            neighbors = _neighbors;
        }
    };
    */
    
    class Solution {
    public:
        unordered_map<Node*, Node*> visited;
    
        Node* cloneGraph(Node* node) {
            if (!node) return nullptr;
            if (visited.count(node)) return visited[node];
            Node* clone = new Node(node->val);
            visited[node] = clone;
            for (auto& e : node->neighbors)
                clone->neighbors.push_back(cloneGraph(e));
            return clone;
        }
    };
    
  • """
    # Definition for a Node.
    class Node:
        def __init__(self, val = 0, neighbors = None):
            self.val = val
            self.neighbors = neighbors if neighbors is not None else []
    """
    
    
    class Solution:
        def cloneGraph(self, node: 'Node') -> 'Node':
            visited = defaultdict()
    
            def clone(node):
                if node is None:
                    return None
                if node in visited:
                    return visited[node]
                c = Node(node.val)
                visited[node] = c
                for e in node.neighbors:
                    c.neighbors.append(clone(e))
                return c
    
            return clone(node)
    
    
  • /**
     * Definition for a Node.
     * type Node struct {
     *     Val int
     *     Neighbors []*Node
     * }
     */
    
    func cloneGraph(node *Node) *Node {
    	visited := map[*Node]*Node{}
    	var clone func(node *Node) *Node
    	clone = func(node *Node) *Node {
    		if node == nil {
    			return nil
    		}
    		if _, ok := visited[node]; ok {
    			return visited[node]
    		}
    		c := &Node{node.Val, []*Node{} }
    		visited[node] = c
    		for _, e := range node.Neighbors {
    			c.Neighbors = append(c.Neighbors, clone(e))
    		}
    		return c
    	}
    
    	return clone(node)
    }
    
  • /**
     * Definition for Node.
     * class Node {
     *     val: number
     *     neighbors: Node[]
     *     constructor(val?: number, neighbors?: Node[]) {
     *         this.val = (val===undefined ? 0 : val)
     *         this.neighbors = (neighbors===undefined ? [] : neighbors)
     *     }
     * }
     */
    
    function cloneGraph(node: Node | null): Node | null {
        if (node == null) return null;
    
        const visited = new Map();
        visited.set(node, new Node(node.val));
        const queue = [node];
        while (queue.length) {
            const cur = queue.shift();
            for (let neighbor of cur.neighbors || []) {
                if (!visited.has(neighbor)) {
                    queue.push(neighbor);
                    const newNeighbor = new Node(neighbor.val, []);
                    visited.set(neighbor, newNeighbor);
                }
                const newNode = visited.get(cur);
                newNode.neighbors.push(visited.get(neighbor));
            }
        }
        return visited.get(node);
    }
    
    
  • using System.Collections.Generic;
    
    public class Solution {
        public Node CloneGraph(Node node) {
            if (node == null) return null;
            var dict = new Dictionary<int, Node>();
            var queue = new Queue<Node>();
            queue.Enqueue(CloneVal(node));
            dict.Add(node.val, queue.Peek());
            while (queue.Count > 0)
            {
                var current = queue.Dequeue();
                var newNeighbors = new List<Node>(current.neighbors.Count);
                foreach (var oldNeighbor in current.neighbors)
                {
                    Node newNeighbor;
                    if (!dict.TryGetValue(oldNeighbor.val, out newNeighbor))
                    {
                        newNeighbor = CloneVal(oldNeighbor);
                        queue.Enqueue(newNeighbor);
                        dict.Add(newNeighbor.val, newNeighbor);
                    }
                    newNeighbors.Add(newNeighbor);
                }
                current.neighbors = newNeighbors;
            }
            return dict[node.val];
        }
    
        private Node CloneVal(Node node)
        {
            return new Node(node.val, new List<Node>(node.neighbors));
        }
    }
    

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