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913. Cat and Mouse

A game on an undirected graph is played by two players, Mouse and Cat, who alternate turns.

The graph is given as follows: graph[a] is a list of all nodes b such that ab is an edge of the graph.

Mouse starts at node 1 and goes first, Cat starts at node 2 and goes second, and there is a Hole at node 0.

During each player's turn, they must travel along one edge of the graph that meets where they are.  For example, if the Mouse is at node 1, it must travel to any node in graph[1].

Additionally, it is not allowed for the Cat to travel to the Hole (node 0.)

Then, the game can end in 3 ways:

Given a graph, and assuming both players play optimally, return 1 if the game is won by Mouse, 2 if the game is won by Cat, and 0 if the game is a draw.

 

Example 1:

Input: [[2,5],[3],[0,4,5],[1,4,5],[2,3],[0,2,3]]
Output: 0
Explanation:
4---3---1
|   |
2---5
 \ /
  0

 

Note:

  1. 3 <= graph.length <= 50
  2. It is guaranteed that graph[1] is non-empty.
  3. It is guaranteed that graph[2] contains a non-zero element. 

Difficulty:

Hard

Lock:

Normal

Company:

Google

Problem Solution

913-Cat-and-Mouse

All Problems:

Link to All Problems
All contents and pictures on this website come from the Internet and are updated regularly every week. They are for personal study and research only, and should not be used for commercial purposes. Thank you for your cooperation.