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Let's play the minesweeper game (Wikipedia, online game)!
You are given a 2D char matrix representing the game board. 'M' represents an
unrevealed mine, 'E' represents an unrevealed empty square, 'B'
represents a revealed blank square that has no adjacent (above, below, left, right,
and all 4 diagonals) mines, digit ('1' to '8') represents how many
mines are adjacent to this revealed square, and finally 'X' represents
a revealed mine.
Now given the next click position (row and column indices) among all the unrevealed
squares ('M' or 'E'), return the board after revealing this position
according to the following rules:
- If a mine ('M') is revealed, then the game is over - change it to
'X'.
- If an empty square ('E') with no adjacent mines is revealed, then change
it to revealed blank ('B') and all of its adjacent unrevealed squares
should be revealed recursively.
- If an empty square ('E') with at least one adjacent mine is revealed,
then change it to a digit ('1' to '8') representing the number of
adjacent mines.
- Return the board when no more squares will be revealed.
Example 1:
Input:
[['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'M', 'E', 'E'],
['E', 'E', 'E', 'E', 'E'],
['E', 'E', 'E', 'E', 'E']]
Click : [3,0]
Output:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Explanation:
Example 2:
Input:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'M', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Click : [1,2]
Output:
[['B', '1', 'E', '1', 'B'],
['B', '1', 'X', '1', 'B'],
['B', '1', '1', '1', 'B'],
['B', 'B', 'B', 'B', 'B']]
Explanation:
Note:
- The range of the input matrix's height and width is [1,50].
- The click position will only be an unrevealed square ('M' or 'E'), which
also means the input board contains at least one clickable square.
- The input board won't be a stage when game is over (some mines have been
revealed).
- For simplicity, not mentioned rules should be ignored in this problem. For example, you
don't need to reveal all the unrevealed mines when the game is over, consider
any cases that you will win the game or flag any squares.
Difficulty:
Medium
Lock:
Normal
All contents and pictures on this website come from the Internet and are updated regularly every week. They are for personal study and research only, and should not be used for commercial purposes. Thank you for your cooperation.